

You should check which heavy weapons (if any) a squad has before deciding who to take out first - especially watch out for missile launchers targeting your vehicles. Additionally they can be infiltrated and their squad leader (Aspiring Champion) can detect infiltrated units. They have roughly the same abilities and can be upgraded with the same heavy weapons (flamer, heavy bolter, plasma gun, missile launcher). Although they do little damage against enemy infantry, it can disrupt and demoralize them.Ĭhaos Space Marines functions very similar to the standard Space Marine fighting force. However, it cannot be fired while moving and requires a short setup time of 2 seconds before firing. Unit must be stationary to fire this weapon. It is long ranged and is effective against Vehicles and Buildings. Fires a high-impact, armor-piercing explosive missiles. Upgrades one squad member to the Missile Launcher heavy weapon. Missile Launcher: Costs 60 Requisition and 15 Power and deals 110-134 ranged damage.It can be fired while moving but is less accurate than if it is stationary. It is medium ranged and is effective against heavy infantry and commander units. All plasma weapons use magnetic fields to project super-heated streams of molten plasma. Upgrades one squad member to the Plasma Gun heavy weapon.

